Played in Emu, Later.
-It's been awhile since I played a GB RPG, but the UI feels lacking. I guess mainly the map, combat and rest screens are better. Well, I do wish that the skill names would be listed rather than 1 2 3, but it is what it is.
-Pressing (nintendo) B while on the attack-skills-run-etc selection will cause it to move the box down then back up but won't actually do anything. Just seems unintentional.
-You can get an enemy encounter when you step onto a special event or floor exit, which feels weird. ie walk onto an 'adventurer' and do a fight, then immediately get the option to greet him.
-Using half tile movement for the map was a good idea, makes the small area feel bigger, even if at first I thought it felt too slow.
-Floor 8 now, the enemies are getting stronger, but it seems like the Strength I get from the camps is basically a stat boost, so we are too. So far, the mage Ai is quite OP, since his spells one shot most enemies, cost only 2 mp, and he has lots of it.
-Don't really understand what the icons in the top right of the map. Battle also has some icon in the top right, I guess denoting whose turn it is, but that seems extraneous when you already have your character name displayed.
-When a party member is attacked and they aren't active, you can't see what their new HP is.
-Well Ai died because I got bored and accidentally made him attack instead of cast a spell, oops. Level 10 now with no rest in site and no healing items, I didn't respect that it would be this long of a stretch between rest points. Also nearly out of stamina.
-I try to last, but with random enemies getting to attack first, I get whittled down on F11 next to the exit. Adam dies by casting parry for the first time, then learning it doesn't work how I think(100% block + some damage to enemy), so he just dies.
Well I'm done playing now. It was alright I guess, gameplay felt a little bland until sudden difficulty.