Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The art is so good, both in-game and for the intro/outro. I tried so hard, but in the end, it doesn't even matter?

Game could probably have used some sound effects or something to really get the players attention when a pesky witch is not being affected by the existing defenses. It feels a bit slow as well: I often found myself building Shanghai in an emergency only for the witch to already have passed the relevant squares by the time it's done (it probably doesn't help that I tend to want to build Shanghai as far right as possible to make the best us of her melee range, which makes me more prone to picking a square that the witch will have walked past by the time I'm done building). Definitely a bit of a learning curve with many restarts from me.

I also love Doll Judgement and fund myself humming along to the music. Cute game!

I think the idea is put shanghai pretty far in the back, as it's more of a wall of decent damage than an instant (everything takes a sec to place so timing it is a bit difficult.)


though yeah, it could've been a bit clearer hereand there