The progressive disclosure in this game is phenomenal! For the obstacles, I tried stacking my items to make it easier, but it took too many items to gamble on one throw (and for those to be my least successful catches). I was better off without them, until the game forces you to use it (kracken, electric eel). The environmental progression is awesome, some of the fishes movement is unique (I like the dolphin in particular, SCREW the fish with the yellow hard hat that one can TAKE A HIKE). Art's good, Music good, I wish nemo was catchable, and this game's sense of progression, again, is amazing. I will say though- with everything being a resource, I would have liked to see more of the theme- say, if every part of the fish were a resource too (so catching 1 fish would give you sometimes more than 1 item, say catching an angler fish would give you the sharp teeth as an item, along with the bioluminescent light to see in darker areas of the ocean, and raw fish meat to feed to the fisher or sum). That way, I feel the theme would be more apparent- but man, this is pretty cool.
Viewing post in Fishing Hell jam comments
Thanks for playing!! :D
We had fun coming up with how the fish could differ in their movement, and I completely agree the the coelacanth (yellow hat) is one of the most frustrating :)
I like the ideas you came up with to improve the theme! :D
Maybe a more customisable rod menu could work? Or some kind of accessory system? Fun to think about :))