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MrCatMcFly

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A member registered May 13, 2022 · View creator page →

Creator of

Recent community posts

Thanks so much! :D
I'm sorry you were affected by the conversation bug, we've found the source now but unfortunately can't edit our submission to fix it. We've found that the problem has a chance to arise if you take too long to respond to your guests.

I'm happy you enjoyed the game despite that issue! We had a lot of fun making it :D

Thank you!
We do understand that the tasks in minigames might not be immediately clear, something we wanted to add but unfortunately couldn't due to lack of time was small little tutorials for each one, however I'm glad you were able to figure them out!

Thanks for the positive feedback! :D

The conversation minigame is unfortunately a known bug that we only became aware of after the submissions closed, but I'm happy you were able to enjoy the game past that!

I really like your idea of a request list! I think that is totally something we could add given more time on this game to help keep up with all the tasks coming your way.

I'm glad you enjoyed the game! :)

Thanks so much!! :D

Thanks!
Part of the idea with so many minigames and reports that need your attending was to replicate the feeling of being an overworked party host trying to ensure everything is running smoothly, but I understand that can become a bit overwhelming in terms of gameplay and difficult to remember. Another commenter suggested adding a log of tasks that needed to be completed which I think is a great suggestion that could help the player keep up.

I'm glad you enjoyed! :D

Thank you!! :D

Thanks for playing the game! We appreciate the compliments :D
I'm sorry that the music wasn't working for you, we haven't encountered this issue so we're not quite sure what the problem was, I'm glad you enjoyed the game despite that :)

Thanks for trying our game! :D
I appreciate the comments about our graphics and sound design, they took a lot of work to complete so I'm happy they didn't go unnoticed :)

As for the issue with the conversation game, it is unfortunately a known bug, which also, unfortunately, only became known once submissions had closed. For the drinks minigame, you have to drag the empty glasses to the sink to fill with water, and the empty cups to the bottle to fill with juice. We did realise that some of our minigames could potentially be quite unclear and we had wanted to include mini guides for each, but sadly we couldn't complete them in time.

I like the idea of catching the saboteur more than once, having them change disguises would be a perfectly suited idea for a costumed Halloween party!
Thanks for the feedback! :D

Thanks for playing! :D
The saboteur's movement can be quite random between playthroughs, so you might've just gotten lucky, or maybe you are just that good :)

Thanks, really appreciate the feedback!! :DD

I'm glad you enjoyed the progression of the game, coming up with new rods and fish was one of my favourite parts of working on the game :)

I like your ideas for potential new features! I think it would be really cool to expand more on the bullet hell aspect of the game, giving the bobber new abilities to avoid obstacles and get around more freely, and the ones you suggested are really cool!

Congrats on beating the game!! :D

Thank you!! :DD
I do agree that some of the fish can appear too suddenly sometimes, and it can get a little frustrating, but I'm glad you enjoyed the game nonetheless! :D

Thanks!! :DD
It does seem apparent that we should have explained the mechanics of the game a bit more clearly, but I'm glad you still figured it out!
Maybe we should have added a little exclamation point notification or something on the smushify button when you get a required fish?

Every fish is part of a balanced stat diet :)

Thanks for playing!! :D
We had fun coming up with how the fish could differ in their movement, and I completely agree the the coelacanth (yellow hat) is one of the most frustrating :)

I like the ideas you came up with to improve the theme! :D
Maybe a more customisable rod menu could work? Or some kind of accessory system? Fun to think about :))

Thank you!! :D

Thanks!! :DD
Congrats on winning! Good job! :D

Thanks so much!! :DD

Thanks!! :D
I agree we could have made some aspects of the game, such as the smushify mechanic, more clear in the brief tutorial. To clarify, there are two specific fish you need to catch to upgrade your rod for each 'level', and if you catch one of these fish they will be revealed in the smushify menu.

Thanks so much! :D
Fisherman definitely is an absolute unit, no fish is too strong for him.

Thanks! :DD
You are correct, the boosts gained from eating the fish are a single-time use, perhaps we should've made that more apparent.
Glad you found it fun! :)

Ooh, I've not heard of that one! I'll definitely look into it :D

Thanks so much!! :DD
Glad you had a fun time! :)

Thank you!! :D
I definitely agree with your feedback, I have found myself getting sniped by a fish that suddenly came out of nowhere from the side of the screen, but I'm glad you enjoyed anyhow! :))

Thank you so much!! :D

I'm glad you enjoyed the silliness of the game, we had a lot of fun coming up with goofy ideas and how we could implement them! :)
Thanks for playing! :D

Thank you! Glad you had fun fishing! :D

Thanks for playing and for your feedback! :D

I do agree that some elements of the game we left slightly too vague and should have been more clear about, if we had slightly more time a more in-depth and interactive tutorial would be high on our to-do list! Happy you were still able to figure it out :)

Fishing up the Kraken was one of our sillier ideas, I'm glad you liked it :)

Thanks!! Glad you enjoyed! :D

Thank you!! :D

I agree with your points about the mechanics not being immediately obvious.
To be honest, the brief 'tutorial' slides at the beginning of the game were a very last-minute addition, if we had a bit more time we probably would have created a much more interactive and informative tutorial!

Glad you enjoyed!! :))

Thank you!! :D

Thanks so much for playing! :D
I will admit the game can become a bit frustrating as the fish start to gang up on you, glad you enjoyed nonetheless! :)

Thanks so much!! :D

We had a lot of fun coming up with goofy and silly ideas for our game, I'm glad you liked them! :D
Happy you enjoyed the progression of the game, it's super cool hearing about your experience!

The rhyming was unintentional lol, but I'm surprised I didn't pick up on it! Seems like something I would've noticed!

Thank you!! :D
Great job on winning! Congrats :D

Absolutely love this game!!! :DD
Had so much fun messing around, combining different powers and seeing what new moves I could use! Each ability has such cool attributes and effects!

The art style is fantastic! I love it! The characters look really simple yet cute and I really like the blocky, N64 style! (It feels very similar to 'Kirby 64: The Crystal Shards', a great game, and a big inspiration perhaps?)

The camera movement is also super unique and fun! I love how it keeps you on the main path forwards, whilst still providing the player with optional alternate paths to give them more freedom and choice in exploring!

Fantastic job! Absolutely one of my favourite games from this jam!

Really enticing game!! Spent my first playthrough getting accustomed to the layout and figuring out how things worked, and managed to beat it on my second try!

I really enjoyed finding the special items and figuring out how to use them for the high paying items! None of them felt impossible to solve and overall the game just felt really balanced and well thought through! One feature I liked in particular was the music speeding up as the timer started running out, really gave me a sense of urgency and panic in the last few seconds!

The concept is also great! Love the creativity of it and how satisfying it feels to simply destroy a city and get paid for it!

Overall, really fun and balanced game! Great work! :D

Huge fan of word games, and loved the unique concept on this one! Found it a bit difficult personally, but enjoyed it nonetheless!

The UI, graphics and sound design are really pleasing and excellently done!
Great job!! :D

Really fun!! Super simple mechanics that are used together in such a cool way to provide a layer of complexity that makes for a really fun but challenging game!! Love the super creative ideas and mechanics that went into this!

The level design was also phenomenal! Really pushed each mechanics various abilities to their limits and combined different mechanics in fun ways to provide interesting and enjoyable challenges!!

Great concept! I wasn't the greatest at managing my noise meter but I still found it really fun! Good job! :D

Thanks so much!! :D

Awesome game! Love the nostalgic graphics!! Also appreciated the nicely made walkthrough, I think you expected me to be a lot smarter than I am lol :)

Also really enjoyed the ending! Quite funny and a good insight into your development process! :D

Love this! Great concept, really satisfying to play and I really enjoy the strategic gameplay loop and upgrades!

Had a total blast (pun very much intended) playing!

Awesome game!! Loads to do and I loved the beautiful visuals the art is brilliant!! The character designs are fantastic and I loved the little minigames!

I especially liked the retro visuals and glowing effects on the space shooter minigame, really cool!
Great job!! :D