Beautiful presentation, extremely obtuse gameplay. Did the tutorials, got the star shrine built. We know this from your last game, you are, pardon my rudeness, extremely bad at explaining things and you tend to design user interface and gameplay mechanics which are very hard to understand.
When I did the tutorial the planning of big space missions seem very interesting. I think your biggest hurdle for this game is managing the information in your game and how to make it more easily presentable.
For instance, research points I kind of get, but what is SP?
When accessing the fox moon mission it says I do not have enough fuel, I figured out that I need to research a bigger fuel tank, but my first thought was "where do I buy fuel"?
The research being worked on bar under research points is very artistic, but I am willing to bet most players wont even notice it.
Keep all of the artistic flair for the UI but add just hardcore lists and instructions, super clear progress bars etc.
Managed to send a ship to incubusmoon, then failed due to mismanagement on easy...
I figured out some things, I think. Maybe you should write a gamefaq, then after another person understands it, they write a gamefaq.
Very promising game, but kinda still plagued by similar design-problems as your previous game.
