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Made me sweat and yell "CAM'AN!" quite a bit. Also, feeling pretty dizzy now. Level 16 fucked. But beat the game eventually. Took me far too long to confirm that my hitbox is indeed the small sphere.


Other than that:

  • first 5 or so levels seemed too easy even to get into. Not sure if I like the curve.
  • the portals and player death smoke graphics clash with the overall style
  • lacking stick control/ I didn't feel like I had enough control about micro adjustmens/tiny movements
  • crystals(?) clutter up too much for my taste (I tried to collect them anyways just to simulate what it'd be like in the end)
  • auto-shoot would make sense

Overall very nice polish in all fields. Didn't encounter any bugs.

Having a million missiles from the start was surprising. But not bad in any way.

Thanks for playing the demo and sharing your feedback! 


I’m glad you enjoyed the polish and had a blast, even if Level 16 was a beast. it’s overtuned, and I’ll balance it. I’ll also revisit the first five stages to adjust the difficulty curve. Noted on the portals and player death smoke clashing with the art style; I’ll add that to my to-do list. Analog stick support wasn’t included due to some issues, but I’m working on it for the next build. I hear you on the crystals feeling cluttered, and add a note about that on my list. Thanks again for the great input!