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i appreciate the creativity, especially knowing how hard it is to come up with something new, yet i found it  awkward to control even after figuring out how. i think if you figure out a way to communicate the movement a tad better you really have something great here

Maybe the ghosts could be faster? currently they play at 1/4 speed, so you have to spend a while waiting for them. would that help?

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I would consider drawing some sort of constant line for where the player will travel, and maybe show the path of the sword in a similar way that adjusts immediately when the player is changing things, so the player can work faster.