I really liked the overarching idea of the game but I would say that it was definitely too hard too fast. I think that the guards were kind of a boring challenge because they were so punishing while also being very easy to figure out with trial and error. I think the game might also work better from a third person perspective so it is easier to see exactly where your character is. Last thing I would suggest is using the distance of all the objects position from their starting position to calculate how much disturbance you have caused.
LucasMcgookis
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A member registered Dec 27, 2022 · View creator page →
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Be an agile, knife throwing, time traveling robot who destroys other robots in a traffic tunnel... for some reason
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who forced you to play this? why are you doing this there, is no logical explanation.
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thanks for the feedback, I think now I would definitely work on teaching players how to use the "clone" a lot better but I tried to make it necessary for the later levels because of how hard they get and I think when you learn how to use it well it is feels really rewarding, so I would probably lead the player a lot better and make that clearer in the game
Thank you for playing it, and thank you for your feedback, I was worried about the difficulty being a cake-walk for too long and then having a drastic increase for only the last few levels and not leaving the player anytime to learn how to use the main mechanic, so if I decide to work on the game in the future I will definitley work on guiding the player to that mechanic much more.

