I really liked the overarching idea of the game but I would say that it was definitely too hard too fast. I think that the guards were kind of a boring challenge because they were so punishing while also being very easy to figure out with trial and error. I think the game might also work better from a third person perspective so it is easier to see exactly where your character is. Last thing I would suggest is using the distance of all the objects position from their starting position to calculate how much disturbance you have caused.