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(+1)

i genuinely do not understand the point of a restart button that does not work when you die, that is the only time i would actually want to restart the battle. I even decided to try it once before dying to make sure it actually worked and it does, but the implementation is baffling to say the least.
i do not enjoy aiming with the mouse, if i move with wasd i expect the attacks to follow the direction i'm walking towards, it feels very jarring because the control scheme is similar to what you would expect in a twin stick shooter, except it's used for a melee action game? and in any case, even in a twin stick shooter i would expect the head and torso of the character to be rotated according to the mouse cursor direction so that i "fire" at the right spot.
the streamer already mentioned how unintuitive the entire inner outer dodge mechanic is so i will not repeat it here
the art is great, amazing even, characters, animations, shaders and all, but the gameplay is still pretty wonky overall

(+1)

Thanks for playing mate, I'll make the control more intuitive.

The initial idea of the restart is to keep tension as the player progresses, to make the decision to try to kill the boss or restart, risk type of thing. Well, not a good idea lmao.