Playing on controller.
-Why is the stick not also assigned to the directionals? Cmon man.
-Lockon button name kind of insinuates it's only for locking on, so I was expecting the choice of focus attack or wide attack while doing so. But, it just seems to be an alt firing mode and nothing else (locking on is purely aesthetic).
-Going through a couple stages, it feels basic but has some promise. I like the concept of a bunch of smaller levels strung together
-Beating the area boss felt really unsatisfying, where's the boatload of score and pickups from the corpse? I know you don't have the latter yet, but ya get it. Speaking of, score feels underwhelming to collect, mainly the sound effect's fault.
-Visual Bug: If you pause while dying, the game will keep going for a bit to respawn the player before freezing again. But enemy bullets and stuff is still visible until you unpause. Just thought it looked weird.
-Gameplay Bug: I respawned, then before an enemy even showed up I was killed by bullets that came off screen. Must be bullets from before the respawn.
-It seems like enemies after a certain point won't shoot anymore? It would be nice if that was made obvious somehow, like they start short circuiting or change color.
-If you pause the game, then click with the mouse, it will remove focus from the pause menu buttons(can't refocus). Luckily, you can press pause to make it close the menu.
-Beat game, it's a nice start. Hopefully there are more things gameplay wise, like pickups and a UI, next time.
Keep up the good work.