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Gunfight feels good, I like the style of gunplay

It was all a happy accident, I just always made a point to keep circle-strafing and poking viable.

a bit stingy on ammo I feel.

This has been a difficult tight-rope to balance, I design around the existence of the regular grunts being an effectively infinite pool of SMG ammo and then try to have most ammo pickups emphasize the “mid” weapons like the shotgun and plasmagun. Easy is also more generous and Hard even more stingy.

I like some of the enemy placements haha got jumpscare a few times.

I sometimes forget some of them myself, I’m really happy with how much I’ve managed to do this, lol.

Nicely done!

Thank you!

One thing i forgot to add, as the game has quite a few platforms to jump, might be good to consider a grace collision/period so the jump feels nicer, I got used to it, but I think it's a nice thing to have.

The physical approach wouldn’t work, but I could do a Coyote timer a fraction of a second. Yeah alright, why not