Looks promising but doesn't work well on Linux. Many textures (like skin) don't render, citing:
01fc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0000000357493F80 needs 35 samplers, but only 32 are supported.
I believe only simple textures (like clothes, teeth) work ok, but everything else just renders black. Switching to lowest quality seems to make no difference.