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(2 edits) (-1)

Looks promising but doesn't work well on Linux. Many textures (like skin) don't render, citing:

01fc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0000000357493F80 needs 35 samplers, but only 32 are supported.

I believe only simple textures (like clothes, teeth) work ok, but everything else just renders black. Switching to lowest quality seems to make no difference.

Yep, I have no Linux to test, so it's PC only. But 35 sample shaders will be fixed in next update, tho it's only a skin shaders

Yeah I figured, that's why I shared the log output. Sampler numbers go even higher, I remember seeing 47 at least once. I don't know why this is an issue on Linux, but if you can keep the number of samplers within 32 in all cases, then it should work fine.