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My main personal feedback is that either the level design should've been done a bit different, or the camera should've been a bit more zoomed out itself. The use of the theme also isn't that creative imo, though I do really love the silliness all the animations had to them, being able to hide behind doors from the running person was also kinda cool. Though I do feel like it would've been nice if it were used a bit more often throughout the level.

(+1)

Yeah the level design was supposed to be way more dynamic. We were gonna take grandpa actually into the past because the lore before was he was going in the past to destroy inventions he helped create with some of them being wacky like a tamagotchi. He was gonna do things like hide behind moving crowds in the streets of Tokyo, so basically moving hideables. And cows that were hideables that moved periodically after you unhid. The time travel was more gonna be a thematic part but like I mentioned before I wanted to make this a more difficult game and try to add depth by putting in a timer that made you rewind to checkpoints if you didn't make it to the next check point on time. Sadly there were too many complications that made us not be able to create our full vision. With the execution not landing very well either with that being the biggest part imo. It's just things like the zoom are because the level was made with a capsule that in hindsight was too small so we had to zoom in on the finished sprite because it was barely visible. Mostly I've taken away that I need to lower the scope of what I can make and that I should have been on top of working on this more. Though I think all of us on the team had something personal going on so. Thank you for playing though, I was worried no one would even comment or play tbh 💀