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i got past the rly hard part in the space level and then i went up the ramp while hugging the wall like i did with the other parts but the camera was orientated in a way where i couldnt see that i couldnt hug the wall on this one and i died and then i spent 20 minutes trying to get back there after getting there first try and then i accidentally pressed Quit in the menu i think because my mouse was over it but i was on controller and i couldn't go back to the space level and ayako didnt ever seem as scared as i was 

8.5/10 game, rly good, might beat space level later
 

Thanks for playing and I'm glad you like it! Just so you know all levels are unlocked in this demo so you can just go back to the space one in the level select if you want Click the arrows by the world name, I know someone else didn't notice it at first either.

Yeah the menus are WACK when using  a controller tbqhwy with just the tiny arrows or cirlces being slightly darker. I beat the space level and i like that it can be almost as BALL BUSTINGLY hard as monkey ball without requiring sub milimeter level precision on the stick constantly like monkey ball, or fiddling in place to get the camera to move like in monkey ball (tho while i like the 90 degree camera in this to be able to focus on my left stick i still wish i could stop sometimes and have a little more camera control just to look ahead or get a better view of a jump that i can't gauge).  Also the ball doesn't really have much bounciness to it which i suppose is fine, but when i do land  from up high it's kinda hard to tell when the bounce has stopped because the camera is at a high angle and there's no landing sound and the bounce just feels kinda weird?? or maybe im just too used to bouncier sorta rolling ball games like tower unite ball race or monkey ball or marble blast ultra idk