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https://www.twitch.tv/videos/2503613281

I don’t know… personally would have enjoyed this a lot more with classic ASCII style graphics or at least anything basic 2D. The traps are really annoying to walk over with all three dudes in a row.

I had a bug where my beloved offhand sword disappeared while I tried on other weapons.

Had a weird bug on floor 7 or so (towards the end) getting catapulted out of a bad spot and my party member was somewhere else entirely? Not sure if intended.

I think the whole point of classic Rogue-likes is skillfully setting up encounters in hallways and such, as well as "walk into enemy to attack them." You’re throwing these concepts out the window, I wouldn’t say that’s bad per se, could be interesting.

thanks for playing.
 I guess I could make the gameplay entirely on the minimap and tun off the scene? lol

The teleport at the end was an enemy that casts warp. I should make it more apparent.
I thought positioning yourself and allies to face the incoming enemies would be more fun that people seem to find it.

>I guess I could make the gameplay entirely on the minimap and tun off the scene? lol

Have you ever actually played Rogue? >_< (Me neither, but I did grind some DCSS and Jupiter Hell.)

>I thought positioning yourself and allies to face the incoming enemies would be more fun that people seem to find it.

Honestly I think it can be fun, but the whole game feels so jank right now it’s hard to tell. But I can tell you the ideal strategy, as is, would be to have a beefy dude in front and two archers/mages behind him, then do the usual hallway grind. I guess Pokemon Mystery Dungeon is one Roguelike where you have a party, but I forget how that worked. Looking at screenshots now, it seems you only have two ’mons and there are some interesting aoe attacks.