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There's enormous amount of great work done here, models look good, pathfinding is flawless, UI is well integrated with the game. Buildings don't always seem to fit in thematically but building and spawning works well on mechanical level. In many ways it's fantastic.

Being completely honest though, when RTS itch hits I'd much rather play Warlords battlecry or other well polished title, rather than an indie. Creating what you did is extremely impressive, but in order to pick it over one of the classics I'd need a greater push, intriguing plot, improvement in general RTS mechanics, something special to pull me in.

As for bugs only thing that I noticed was minimap, I was in two places at the same time, was using browser build.

Ty for the positive words.

>improvement in general RTS mechanics, something special to pull me in.

Yeah well I am trying to do some new things. Honestly for me the biggest pull is the potential to have some crazy diversity in multiplayer games, including the option to completely randomize what units (Coven) are on the map; but that is hard to convey of course and also not what everyone is interested in.

>As for bugs only thing that I noticed was minimap, I was in two places at the same time, was using browser build.

The map repeats infinitely at the edges (depending on game mode), this is represented by showing two differently coloured frames on the minimap, as every point of the (isometric) map will be present on the (square) minimap twice.