Great plugin, helped me a lot. Also, if I may give a suggestion for a future plugin if you want to do. A plugin that can bring some systems from extraction shooters in RPG Maker MZ, for example the grid based inventory where items can take multiple slots, backpack and other stuff you can equip that have storage, when searching a container you will need to wait and items won't be displayed right away, the option to designate maps as raid zones where a time will tick and you will have that time to extract from the map in real life minutes, the raid zones can have different difficulties and based on that the loot will be better or worse. Option to control lootable containers that once you are out of the raid to refresh. Also, the health system, should be split into 2 parts, Split(The way you see it in games like Arena Breakout and Tarkov, where each limb has it's own health and if your thorax or head get to 0 it's instant death, with the option to have a self revive item or to forbid it when dead) and then the 2nd option will be cummulative(like you see in Delta Force, no more limb splitting), debuffs will be handled by the player based if a limb is reduced to 0 hp or not in the split system or in the cumulative one if the player has a debuff(like arm injury or something). The combat system, well, that shouldn't change too much, aside from keeping the turned based combat, there should be options to shoot certain body parts or to attack them with a meelee weapon, shouldn't really be that herad(Or I think so) and matters on what system you play, enemies can have split health as well or cummulative. And maybe other sutff you see in those type of games. I am giving you an idea and I know this can be done with custom events and stuff, but it does require a lot of work, I did something similar in one game I am working on but I can't refine it without plugins and my coding skills outside eventing don't really exist. But it's up to you if you want to develop something like this, I know it will be a lot of work.
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Hello! I'm glad to hear you liked the plugin. 😉
I really appreciate the time you took to write your message and share your idea.
Let me explain:
What you're suggesting sounds more like a commissioned project rather than a single plugin. It would require multiple systems working together, lots of custom plugins, and many changes to the engine's core behavior.
Unfortunately, I don’t work on commissions. I know there are many talented developers out there who might be able to take on something like this, but keep in mind that it would likely require a lot of work, time, and could end up being quite expensive.
My plugins are designed to be easily adapted to different kinds of projects. That’s why, although I appreciate the concept, I won’t be able to implement all those complex mechanics and systems you mentioned.
However, I’ll definitely keep in mind some of the features you suggested, especially those that could be applied more broadly and easily across different projects.
If there’s anything else I can help you with, Don't hesitate to tell me. Thanks again for your time and support.
Best regards!