Great plugin, helped me a lot. Also, if I may give a suggestion for a future plugin if you want to do. A plugin that can bring some systems from extraction shooters in RPG Maker MZ, for example the grid based inventory where items can take multiple slots, backpack and other stuff you can equip that have storage, when searching a container you will need to wait and items won't be displayed right away, the option to designate maps as raid zones where a time will tick and you will have that time to extract from the map in real life minutes, the raid zones can have different difficulties and based on that the loot will be better or worse. Option to control lootable containers that once you are out of the raid to refresh. Also, the health system, should be split into 2 parts, Split(The way you see it in games like Arena Breakout and Tarkov, where each limb has it's own health and if your thorax or head get to 0 it's instant death, with the option to have a self revive item or to forbid it when dead) and then the 2nd option will be cummulative(like you see in Delta Force, no more limb splitting), debuffs will be handled by the player based if a limb is reduced to 0 hp or not in the split system or in the cumulative one if the player has a debuff(like arm injury or something). The combat system, well, that shouldn't change too much, aside from keeping the turned based combat, there should be options to shoot certain body parts or to attack them with a meelee weapon, shouldn't really be that herad(Or I think so) and matters on what system you play, enemies can have split health as well or cummulative. And maybe other sutff you see in those type of games. I am giving you an idea and I know this can be done with custom events and stuff, but it does require a lot of work, I did something similar in one game I am working on but I can't refine it without plugins and my coding skills outside eventing don't really exist. But it's up to you if you want to develop something like this, I know it will be a lot of work.
LeonteStefan
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Hi, I like the plugin a lot and it helped me. Will I interest you in an idea for a new plugin, still relating to gacha games. Gacha Ascencion plugin, think of it like the character upgrade systems from Genshin, Wuthering Waves of Honkai Star Rail. Where you will need materials to level up characters and skills.
For characters their stats increase with their levels and weapons have their own stats and as for skills their damage multipliers increase and you can have similar to a node system where you unlock a certain node a special effect is triggered on the character. Just my idea, these things are currently hard to do with events
Thanks for the reply. The TypeError: this._shopGoods is not iterable
There are playtest features in the Visustella core engine plugin that allow you to spawn items, weapons, and armor
In the image above you can find what I am referring to. The playtest section of the options menu, is added by the Visustella core engine, you can replicate that by activating playtest effects and choosing spawn items, weapons, and armor.
To recap:
`1. You need the Visustella Core engine and the other tier-1 plugins
2. Make a new project and enable all plugins including the gacha minigame plugin 2
3. Playtest the game
4. Enter the menu and click options, and then navigate to playtest, turn playtest effects on
5. Scroll down until you can find the spawners section with spawn items, armor, and weapons.
6. Click on one of them.
If you follow these steps, the error will be reproduced. I hope you can get a fix for this problem soon as well.
Sorry to comment again, but I found a compatibility issue with the plugin.
It's looking into its compatibility with the Visustella core engine.
https://imgur.com/a/mvZfYlv
In the link above there is an error, a TypeError that happens when you have the "Name Processing" event running
There is another TypeError: this._shopGoods is not iterable. This happens when you try to spawn in items via the visustella playtest effects
In the 2nd link, you have the error in the console, if you want any additional info you can reply.
Also, I test this on both an existing game and a fresh project and the results are the same.
I do understand, works for me either way. One feature that I might want to ask if you can make it. The option to obtain characters as rewards and also have custom intro animations for characters, think something like Wuthering Waves. And another option for the pulls to give you currency, like the coral in WuWa as another example. If those features are already in there, then I am eager to try the plugin once it releases
I can't wait for this plugin. I developed a gacha game and it's very helpful, those features will save me a lot of eventing. Also, one question if you don't mind, what will happen to those who already own the previous Gacha plugin? Will we get a discount or is it full price? I am not complaining either way, you do good work with your plugins.
Hi, I am interested in buying the plugin. I want to ask if it has these features first. Can we enable the gacha from the menu, like a button added there to access the gacha feature, 2nd, is it possible to set multiple gachas that use different currencies? In my current project, I have multiple currencies set up for my current system. Are these features already in the plugin?
