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https://www.twitch.tv/videos/2503546677

I like how the game feels in general, the physics are sufficiently unrealistic that you can feel all the weird stuff/tricks you’re gonna be able to get out of them. Being able to cut the looping is already very nice, some of the cuts that seem possible due to changes in gravity are even more wicked.

Sometimes I felt like I got reset while I still had a chance to hit the track. Sometimes it seemed I reached the end of the track and was reset to its start rather than the next track.

I played on KB so I had a bit of a hard time with the tricks, though the layout seems sensible enough.

WASD are indicated as controls for the character, but I don’t think W and S do anything normally? I appreciate that going forwards is automatic and I don’t have to press W the whole time. Though I don’t understand the point of some passages, where you just go on straight road. You can’t do any tricks while on the ground, or can you? So you just wait?

Cool tech, keep it up

If your landing indicator isn't hitting the track, it resets you to a checkpoint after a few seconds. I should probably indicate that better.

W & S don't do anything, I left them in by mistake.

I'm working on more stuff to put on the track plus better track design in general, should alleviate some of the downtime. Although, I'm wondering about adding ground based tricks, maybe for some extra mechanics.

Thanks for playing.