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Thanks for the word. I do plan to work further into, but right now i can't, busy studing for a test.


Dash what you mean by that? i just have a dodge that's like substitution jutsu from naruto, Oh no did you find a bug?


And noted i will improve on that, right they behave like that because there is no AI or Behaviortree  done, is just get close to the player do something. But i'm looking on how to improve the feedback and how they react.


I wil see what i can do about the celling, right now they're painted and the collision is handled by the tile collider.

oh wait I guess it is called a dodge. My bad! 

Yeah I'd recommend developing the enemies a bit further and maybe adding an incentive to fight them rather than avoid them?

Anyways good luck on your test and game!