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I think the aesthetic is really cool! The gameplay also has some potential! I think with some more time and polish you could really have something here! 

If you're thinking about taking this game further I would recommend a couple things

I think that dash in it's current state could use some work. Maybe add some momentum to it so you could use it to go fast? 

I also think the enemies are a bit too immediate in some ways? Like they instantly spot you and kill you. Maybe give them a bit of delay between when they can attack and when they actually do?

The ceilings of the houses also got pretty annoying occasionally, making them a one-way platform might be something to think about.

Anyways great job! It's really hard to make a game in 72 hours!

Thanks for the word. I do plan to work further into, but right now i can't, busy studing for a test.


Dash what you mean by that? i just have a dodge that's like substitution jutsu from naruto, Oh no did you find a bug?


And noted i will improve on that, right they behave like that because there is no AI or Behaviortree  done, is just get close to the player do something. But i'm looking on how to improve the feedback and how they react.


I wil see what i can do about the celling, right now they're painted and the collision is handled by the tile collider.

oh wait I guess it is called a dodge. My bad! 

Yeah I'd recommend developing the enemies a bit further and maybe adding an incentive to fight them rather than avoid them?

Anyways good luck on your test and game!