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oneDEV-Studio

14
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A member registered Jun 21, 2025

Creator of

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Ohh okay,  I will try to think something, thanks for helping me.

That's tough, I'm stuck on this right now. I'm trying to figure it out before I start building anything.

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Hi, I'm having doubts about the theme  do I need to stick to what actually existed back then, or can I base it on the ideas people had at the time? Like, can I do something in the 80s cyberpunk style, with synthwave, vaporwave, neon lights, black skies with orange suns and purple horizons? Or does it have to be more like what actually existed, as mentioned in the text, like "roller skating through a disco ring?" or "Or is every character in your game wearing Heelys?" I'm a bit lost about this, so any help would be appreciated.

Thanks for the word. I do plan to work further into, but right now i can't, busy studing for a test.


Dash what you mean by that? i just have a dodge that's like substitution jutsu from naruto, Oh no did you find a bug?


And noted i will improve on that, right they behave like that because there is no AI or Behaviortree  done, is just get close to the player do something. But i'm looking on how to improve the feedback and how they react.


I wil see what i can do about the celling, right now they're painted and the collision is handled by the tile collider.

Oh, so you can reach that platform! I didn’t even try to go for it, I took the mines every time because the other path seemed like an impossible jump.

Also, I felt like some of the platform art looks like it’s part of the background rather than an actual path you can take. The mine area felt like that too, when I first tried to go that way, I fell, so I got confused about whether it was a real path or not

Thanks man, i got with the "mono-chrome" because i suck with art,  so was to keep myself from trying to do to much with colors, so i could just focus with the shapes and shadows. 

solid game, great art, I just feel like some platforms were ambiguous, whether I should jump on them or not

I tried to make something that i can expand afterwards, i'm planning to finish it after the jam ends, i tought i put a fix to that bug, seems like isn't working, wait she isn't real or she is real? Only in the next episode

Good shit mate,  first time i didn't know where to go maybe i shouldn't skip the dialogue, solid game

Wow, great game, I just couldn't do the top swing on the last map, scratched the itch of the neon white speedrun.

My bad and noted to fix. Was tough for me as well. Bad time management and game controlls led to that. Got stuck trying to fix a code that was working and i broke trying to fix, lost some hours that i could use on something else.  Right now the main strategy is stun with the shuriken(i should've add a signal when they're stunned) and attack while slowly moving forwards on the camp.  Just asking did you use the dodge(f)? After the gamejam i'm planning to fix and finish it. but i guess if one person played is already a success, thanks for the words :D

oh ok relax, mine has alot more bug than yours that i couldn't fix and didn't know how, i thought that was something wrong with me navigator, but i liked the aesthetics and sounds, great jobe

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i think the game is broken it gave a error message when i finished the first stage or is just one stage?
The jump seems to work of your altitude,  like if you are already high or too fast your jumps seems to stop working and only the spin jump works.

Nice one mate, i might have missed but to climb over borders seems like is random, i needed to do a turn with my mouse most of the time, like surfing or bhoping on cs