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(+1)

Hello,

I was able to get this running on retro handhelds, but without the beautiful webm videos. This is because the GMS version used with this game predates the modern video playback system (https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/Drawing/Vid...), and GMLoader, the middleware, only reimplements modern video playback (see Deltarune). I was able to preserve the audio and subtitles, but for your awareness. :)

Thanks for your work with this game! Having fun with it so far!

(1 edit)

Thank you! Yes, I am using an old version of Game Maker, specifically v2.3.6.595. Unfortunately, updating Game Maker actually breaks the engine I use to make the game. This scenario about porting it is the first time that's ever been a problem, so perhaps I could try manually adjusting the engine at some point but I'd have to keep it low priority.

(+1)

I don't know if 2.3.6 actually has any of those modern video functions--maybe it's pretty close to the cusp? An alternative could be converting the videos to sprites and playing them that way since the audio and subtitles are separate already. I'll stress there is absolutely zero pressure to follow through with any of this--my note was only meant to be informative.

I'm actually using an add-on that plays WebMs by LoneWolff called Video Player Pro. I could use sprites but that might make it take extremely long to pre-load. But yes I won't be splitting hairs about it for now