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I want to start by saying that I found the concept interesting and the circus characters creepy and disturbing (in a good way), I understand this is a work in progress but would love to have seen more of them and the circus.

It was very easy to spot the big influence of Undertale (it's a very big inspiration for me too), but at some point it stopped feeling like the game that had nods to Undertale and more of a "fangame" with too many references like the save points which felt a bit out of place with everything else. 

I believe you have a lot of original concepts and visuals to make it stand out without the need of getting so much inspiration from Undertale, the circus creatures are so cool, the protagonist is very cute and most of the hambiances were very creepy even if nothing happened. 

Also I don't know if it's a bug but I couldn't make the menu work, and the save points did nothing when I tried interacting with them, I don't know if it's more of an auto save thing.   

If you go back to fully develop it I'll be sure to check it out again!

(+1)

Hey there! First of all, I want to thank you for your feedback — it’s incredibly rewarding to read such thoughtful and kind reviews like yours. I agree with every point you mentioned, especially about the save system. Unfortunately, due to time constraints, I wasn’t able to fully develop a complete save feature.

You also made a very valid point about the visual style of the save system — I realize now that I could’ve taken a more creative approach instead of borrowing so heavily from Undertale. The truth is, I was so focused on the story and visuals in general that I ended up letting some aspects slide, and the save system was one of them.

Since I had never attempted something like this before, I didn’t want to risk running out of time by diving too deep into features I wasn’t confident about yet. But yes, I do plan to release future updates — and especially a full remake of the game — using all the feedback I’ve received to improve it both narratively and mechanically.

I’m really happy to hear you enjoyed the visual side of the game. I put a lot of effort into creating a tense atmosphere, even though it's essentially a walking simulator. I also did my best with the dialogue, aiming to make it as immersive as possible within my limitations.

Thanks again for playing and for taking the time to share your thoughts!