Great video! thanks for playing
Apple Farm
Creator of
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Hey there! First of all, I want to thank you for your feedback — it’s incredibly rewarding to read such thoughtful and kind reviews like yours. I agree with every point you mentioned, especially about the save system. Unfortunately, due to time constraints, I wasn’t able to fully develop a complete save feature.
You also made a very valid point about the visual style of the save system — I realize now that I could’ve taken a more creative approach instead of borrowing so heavily from Undertale. The truth is, I was so focused on the story and visuals in general that I ended up letting some aspects slide, and the save system was one of them.
Since I had never attempted something like this before, I didn’t want to risk running out of time by diving too deep into features I wasn’t confident about yet. But yes, I do plan to release future updates — and especially a full remake of the game — using all the feedback I’ve received to improve it both narratively and mechanically.
I’m really happy to hear you enjoyed the visual side of the game. I put a lot of effort into creating a tense atmosphere, even though it's essentially a walking simulator. I also did my best with the dialogue, aiming to make it as immersive as possible within my limitations.
Thanks again for playing and for taking the time to share your thoughts!
Hey there!
I'm really happy to see the positive reception Curtainfall has been getting—it genuinely excites me to refine all the concepts I explored in this version of the game.
When it comes to the game itself, I drew a lot of inspiration from Undertale, both in terms of core mechanics and the pixel art style. Even with the limited time I had, I managed to deliver a small, chaotic story about this mysterious circus.
The original plan included more elaborate puzzles and a chase sequence involving the player, but due to the lack of time and experience, I couldn’t bring those ideas to life in the final version. Unfortunately, that also affected other aspects of the project—like the save system, which ended up a bit confusing and definitely needed more polish. Ideally, I would have added clearer visual cues or a better menu explanation to help players understand how it works.
I also wish I had been able to implement more visual guidance throughout the game, but again, time and experience were big limiting factors.
Still, I'm incredibly happy that none of these issues ruined the overall experience and that the story resonated with players. Comments like yours mean a lot to me—they fuel my motivation to keep going on this game dev journey.
There are many more projects to come, including a full remake of Curtainfall, where I plan to fix all the current issues and expand the lore even further.
Thank you so much for the amazing review and your support—it truly means the world. Big hug!

