Awesome game!
Loved the cute art, music and vibe! I enjoyed the humorous and simple narrative too.
I only managed to complete up to Hard, but it seems like Insane difficulty is just a meme where you're only supposed to beat it through rng.
I've only played a handful of bullet hell games before but a few things that stood out that I wasn't a fan of was that you're disincentivised from doing anything other than simply dodging until the timer runs out. The boss doesn't have a HP bar so I'd imagine they cannot be beaten, your bullets bounce off the obstacles, combining this with having the bullet direction be determined by your movement vector makes it a really bad idea to even try shooting while dodging. The white-electric bullet type is also so fast it is unreactable if it happens to bounce off an enemy that is just spawning above the top of the screen.
The only bugs I noticed were:
When paused, the background keeps moving when everything else has stopped in place.
In the tutorial, there is a "prev" button on the text box despite it being the first page of the explanation, it disappears after being clicked.
PS: not really a bug but there is only the movement controls in the tutorial, I had to just start pressing random buttons to find out which one was to shoot xD
One small thing that felt weird was choosing the difficulty on its own main menu screen rather than it just being something that can be changed from whatever was last set when clicking to actually play a game. There's also no visual indicators anywhere of which difficulty it's currently set to but that part ofc is most likely just a time restriction thing since it's low priority.
Overall I mostly enjoyed this but it was a shame that I just had to sit quietly and dodge and not really engage with the mechanics if I wanted to survive until the end. I hope to see more of Kitsuyan in future jams though! :D