Very calming and relaxing gameplay! The visuals are great, but I'd be curious to see how your game would play differently if the viewport was a little more zoomed out so I could see more of each scene—I felt like was up in every character's face for all of the interactions!
I also noticed the white seams while the camera was moving. I've seen similar, sub-pixel oddities in Godot when having position smoothing enabled for its camera but it's unclear if that would apply here since y'all are using Unity.
Lastly, the puzzle mini-game didn't seem to trigger for me, though I was able to successfully complete the other two mini-games. Thanks for making and sharing your game—I had fun exploring and playing!