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Yes-- that guard was actually never supposed to allow intruders past. We had to have a strict talking to him before this latest patch and now he's promised us that no one will be getting through as easily as in the past. You're going to have to find the intended way to gain access to that upper area from now on... as it was originally designed. But don't worry about that just yet. That's for later. I'll update the devlog to indicate that change as well in the event others were sneaking past that lazy guard.

There is an object you have which might resemble a UAP... no? Maybe you could use that...

And don't get too violent with that crowbar! :D I'll check out the instance of crowbar-crashing you mentioned.

Ah interesting haha. Ok I’ll have to have a think about it. I get what you’re hinting at, just going to need to figure out how to use it. Glad there’s no other bugs in any case! Thanks for the help and quick patches!

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Haha ok I’ve made some progress. Stumped so far at this code door, have no idea what to do or how to even use it. You don’t need to tell me, but I figured I’d mention it looks like it’s leaving behind some artifacting of the 2nd tile for the finger (presumably a draw issue on the non-player tile)

(Edit: I figured out the puzzle so definitely no need to tell me lol)

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I'll check out that issue of "artifaction" (made that up) for a bit of polish. Cheers!