There are some clues given via codec calls related to this.
When you obtained the rifle, it was said to save this kind of firepower until it was really needed, as this is a stealth mission. Don't try to use it out in the open or to blow things up right now. You will only need it much later.
In the dockyard, the guards will later talk about a Dr. Havistrand losing his ID card on a smoke break. If you've triggered this conversation, you should go look for private areas outside where that smoke break might have happened.
You won't be able to get the floating case until you've found a way to enter that cold, cold water...
intellikat
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I may not be able to keep answering your questions at this pace in the near future :)
Yes, you will need a higher ID card. And yes, you will need to find a way to get that floating case from the cold, cold water. And yes again, you will need to put that cat to use at some point. Take your time.
At this point in the game, you will only be able to carry two items maximum. If you attempt to carry the cat with already two items in your inventory, you won't be able to.
I'll take a look at your mention of the key and/or ID card having disappeared. BTW, you won't need the key anymore.
A term like UAP is used these days in the disclosure community more than UFO. Take your time with the dialogue sequences or you may miss important information. Slowing down is actually a theme of the game.
"It's all a bit ridiculous, isn't it? Running around, collecting one thing you need just to get another thing... All the while having no idea where you're even going. Or what you even want." - The Old Man
Yes, having been made by an American-English speaker, there will be particular and unique features related to this.
I know it might be frustrating for you at times at times, but keep at it. The game's core theme hinges on both your frustration and your perseverance.
You are indeed a curious species...
Don't worry about the guard in the woods or the goose chase book :) the goose chase book indeed... is a wild goose chase.
You are in the right place. You need to decipher the images on the terminal, which are in the alien alphabet. It's a classic substitution cipher. Where have you seen those alien letters before in the game... at least enough letters to help you here? Hmmmm...
I checked out the other instances you mentioned as best I could from your descriptions-- thanks for all you wrote.
The one that was truly a bug was being able to enter the water (that cold, cold water) from the west dock. It was a tile that was unblocked rather than blocked. After you got into the water that way, nothing would have been acting properly further on.
As far as the crates go, you can typically pass through their foreground/front unless they are set up as barriers (such as the ones you mentioned in the trees). I couldn't find any that were acting odd unless I misunderstood where they were from your descriptions.
I couldn't replicate being able to stand on the guard left of the truck... the guard is always triggered with an alarm when I interact with them. Did you approach in a unique way? I can't figure out your stealthy technique... well done! :D
I will take a look at certain instances of tiles that might be acting buggy-- thanks.
Getting into the cold water is a bit simpler :) You'll need the kind of gear that a diver might use to stay warm. There's a door in B1 that will lead you to B2 with the correct access card. Have you explored B2 yet?
I'm really glad you're having a good time.
That's an interesting insight regarding how much time we may have to play games, or wrestle with rather old-school puzzles such as opening that doggone box. What were your favorite games from the 90s? I think Another World/Out of this World was one of the most influential to me from the early part of that decade.
BTW, did you see there's an easter egg in Pine, which when discovered will grant you access to an early demo of QFTX2?
Glad you are enjoying the game, including the struggles!
There is no online walkthrough I am aware of at present.
However, I can tell you this... There is a way to get the box open. Within the box is an item that will help you repay violence for violence (if indeed, Jake, that is what you choose). To get the box open, you may need to reach "new heights" in your thinking, so to speak. How might you open a locked box without a key or any other item that could open it? Is there a way to break the box open?
After this, you will need the knife to reach even "higher heights" than before.
Good luck!
Yes, the cave maze brings pains... But pain gives way to pleasure eventually...
Once you've entered the storage room with the key, there's a visible object you will need there. Did you collect it?
You shouldn't need to check every tile to find objects except for when searching WITH the flashlight for a lost items in the trees at one point in the game. The rest of the time objects will either be visible themselves or within other visible objects (i.e. a crate).
It is really... right there :D A few last scenes and the end title credits. Illness and some other excuses have delayed things, but rest assured this last act is bigger and better than what has come before! (I think). Did you complete the first two acts already? I haven't heard much feedback from players here.
Nice work! Looking forward to seeing further development.
I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).
The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.
Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.
I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D
There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.
Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.
I am thrilled by your enjoyment of this small installment of a much larger epic! And truly, I'm fueled by this most of all when making games. Thank you for taking the time to comment.
Between this chapter and chapter two, I've been working on another game named Pine, which should be completed soon. Chapter two of QFTX has been worked on in the background over the past year, but I'll look to put full focus on it soon.
Hope you like what's coming next!