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intellikat

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A member registered May 12, 2023 · View creator page →

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Well done. Quest on!

Did you find the cutters at the dockyard?

Thanks for the high praise and thank you for venturing into Pine Island! You’re getting well into the adventure now.

Since that water is so, so cold you will need the appropriate gear to enter and retrieve the case. Have you hunted around on the next level down in the facility using your L2 keycard? Beyond the beam defenses? 

If it’s the first guard bot in the moveable crate room,  you’ll need to move the crates. If it’s the second one after finding the cardboard box, the suppressor can be found in a marked crate in the same room as the bot. You need the crowbar to open the crate.  

You’ll need to suppress your rifle and take the bot out from behind. 

Sorry, just getting back to you. Happy continued adventuring! :D

For anyone who has progressed far into the game (or won it), feel free to support future adventurers by adding to the walkthrough guide found here: https://playdate-wiki.com/wiki/Pine 

Hey there! Congratulations on progressing so far.

The terminal allows you to cycle through three images which have been referenced in the game thus far. Each are three- or four-letter words or acronyms.  The trick is to know enough of the alien alphabet to spell these words or phrases. Do you remember where this alien language has been seen previously in the game? 

Cool-- thanks for the feedback.

👍🙏

The updated version includes 4 variations on the ending... only one pure "good" ending now.

New update including different endings thanks to your comment!

That is correct... the Spirit may know you've been there before...

I actually wanted to clarify that a bit more AND add a purely good ending but ran out of time, as I turn into a ware-wolf every Halloween at 12am.

May update for fun (along with another little secret) in the days ahead.

Thanks for the positive comments-- very often, the early stages of a game have me messing around with a new mechanic or a form of art, and the story develops out of this. That's a bit how this one started, with the movement animation, which is being incorporated into QFTX2 as well.

I believe you cheated the devil by playing the game more than once...? :D

Thanks for the feedback and glad you enjoyed!

I would say play it in the dark... but there's no backlight :D

Thank you for you playing as well as your positive response! I'd be happy to contact you later this week. BTW, The Spirit of the Law is available for free download now. Please enjoy your tour of the Thrombey Estate... yet do read all the fine print!

Released!

Hi! Thanks for the report.

This is definitely a known issue we found on one of the passes before the remastered release this month. Are you playing the most recent version of the game (the remastered version in one .pdx file instead of three)? I took a look just now at the issue in the most recent build and it looked to have been updated. 

Let me know and I'm happy to support you getting back to adventuring.

Thanks for the interest and support! Will release this week.

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Yes, all three acts are combined into one .pdx game file. Pine.pdx is the file you will want to sideload. You will need to remove the older, separated versions from your device through your Playdate account if you want the remastered version to be the one you now solely play. It will not replace the others automatically.

Thanks for your question and your playing!

Which fence area? Have you looked at the walkthrough? https://playdate-wiki.com/wiki/Pin

Thank you!

One week to go before the remastered version of Pine will be released both on Itch and Playdate Catalog!

I know you all have seen this via the Playdate forum, but here is the release page for the now two versions of the Switcher: https://help.play.date/developer/pulp-switchers/

Currently, it uses a say/fin statement before the switch, but it's still under development.

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The issue which led to the creation of the Switcher showed up when Pine was about one‑third complete: I started getting serious lag and browser freezes while editing with Pulp. I tried everything I could think of, plus every suggestion from other Pulp developers and the Panic team. Nothing fixed it.

So I decided to ship the game on Itch as separate acts (i.e. multiple game files). That eliminated the development bottlenecks.

However, when Pine was accepted into Catalog, I ran into a new constraint since Panic required a single game file instead of three. To resolve this, Shaun Inman created a parent .pdx file in which multiple Pulp game .pdx files could be nested. Using a variable within the nested .pdx files, the parent file could be triggered, and the nested files switched.

Panic sent me the .pdx that handled the switching, and it was labelled... Switcher.

Thanks for your support! And enjoy!

The price of Pine will increase in October with the release of a remastered version in the Playdate Catalog: https://intellikat.itch.io/pine/devlog/1037554/upcoming-playdate-catalog-release

Can you message me on Discord to discuss? intellikat

Thanks for that! Yes, Pine has been accepted into Playdate Catalog for release this autumn. There will be a price increase at that point, which I will make an announcement about soon.

You can also find me on discord as intellikat.

I'm glad that you are enjoying Pine so much. I'd be happy to look at your game's rough copy when I have time.

Je chercherai un traducteur français. Si vous connaissez quelqu'un, n'hésitez pas à me le faire savoir !

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I'll check out that issue of "artifaction" (made that up) for a bit of polish. Cheers!

Happy hunting! I'll add some features like the burn bin temporarily if it seems it might cause a player to restart the whole level otherwise.

Yes-- that guard was actually never supposed to allow intruders past. We had to have a strict talking to him before this latest patch and now he's promised us that no one will be getting through as easily as in the past. You're going to have to find the intended way to gain access to that upper area from now on... as it was originally designed. But don't worry about that just yet. That's for later. I'll update the devlog to indicate that change as well in the event others were sneaking past that lazy guard.

There is an object you have which might resemble a UAP... no? Maybe you could use that...

And don't get too violent with that crowbar! :D I'll check out the instance of crowbar-crashing you mentioned.

A conversation might not seem to contain much information at first, but that's not necessarily true. On the other hand, as the director points out in one radio call... sometimes these guards do like to yammer! The guards conversation was regarding UAPs, and the need to hunt them down in the woods if another one were to go down. Maybe there's a way to distract the guards and gain access to the fenced-in area using this clue and an object.

I'll upload a patch in the next hour. There is a little gift to you on the tent screen in the form of a new interact-able object.  It will allow you to basically reset your inventory to zero (except if the key has already been used and is stuck in the truck lock. You won't be able to get the key back as it's no longer necessary.) This should allow you to proceed from your save point and collect any items afresh (such as the crowbar from inside the truck).  Let me know how it works.

Thanks for this detail-- I'll have a look at your particular circumstance to see what the issue might be. Ought to be a quick patch. BTW, you won't need the kid's book. Have you gone above that screen to the tent yet and heard the conversation between the guards to the right of that screen?

Dzięki za pozytywny komentarz, bracie!

BTW, if you have time, please leave a rating for Pine!