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intellikat

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A member registered May 12, 2023 · View creator page →

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There are some clues given via codec calls related to this. 

When you obtained the rifle, it was said to save this kind of firepower until it was really needed, as this is a stealth mission. Don't try to use it out in the open or to blow things up  right now. You will only need it much later.

In the dockyard, the guards will later talk about a Dr. Havistrand losing his ID card on a smoke break. If you've triggered this conversation,  you should go look for private areas outside where that smoke break might have happened.

You won't be able to get the floating case until you've found a way to enter that cold, cold water...

Isolated the issue! Thanks.

Can you add me on Discord? Or post the code you are using and then I'll delete it here.

I may not be able to keep answering your questions at this pace in the near future :)

Yes, you will need a higher ID card. And yes, you will need to find a way to get that floating case from the cold, cold water. And yes again, you will need to put that cat to use at some point. Take your time.

At this point in the game, you will only be able to carry two items maximum. If you attempt to carry the cat with already two items in your inventory, you won't be able to.

I'll take a look at your mention of the key and/or ID card having disappeared. BTW, you won't need the key anymore.

A term like UAP is used these days in the disclosure community more than UFO.  Take your time with the dialogue sequences or you may miss important information. Slowing down is actually a theme of the game.

"It's all a bit ridiculous, isn't it? Running around, collecting one thing you need just to get another thing... All the while having no idea where you're even going. Or what you even want." - The Old Man

Yes, having been made by an American-English speaker, there will be particular and unique features related to this.

I know it might be frustrating for you at times at times, but keep at it.  The game's core theme hinges on both your frustration and your perseverance.  

You are indeed a curious species...

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Not annoying at all. Your comments and questions are always welcome.

The guards north of the dockyard mention this third object in their first conversation. Another player also asked about this in a comment previously. Have a look at the comments in the recent Act 2 update devlog.

You got it!

Don't worry about the guard in the woods or the goose chase book :) the goose chase book indeed... is a wild goose chase.

You are in the right place. You need to decipher the images on the terminal, which are in the alien alphabet.  It's a classic substitution cipher. Where have you seen those alien letters before in the game... at least enough letters to help you here? Hmmmm...

Thank you for the photo!

I will put our best people on the case to discover how this phantom guard has appeared for you...

https://en.m.wiktionary.org/wiki/UAP

I checked out the other instances you mentioned as best I could from your descriptions-- thanks for all you wrote.

The one that was truly a bug was being able to enter the water (that cold, cold water) from the west dock. It was a tile that was unblocked rather than blocked. After you got into the water that way, nothing would have been acting properly further on.

As far as the crates go, you can typically pass through their foreground/front unless they are set up as barriers (such as the ones you mentioned in the trees).  I couldn't find any that were acting odd unless I misunderstood where they were from your descriptions.

I couldn't replicate being able to stand on the guard left of the truck... the guard is always triggered with an alarm when I interact with them. Did you approach in a unique way? I can't figure out your stealthy technique... well done! :D

I will take a look at certain instances of tiles that might be acting buggy-- thanks.

Getting into the cold water is a bit simpler :) You'll need the kind of gear that a diver might use to stay warm. There's a door in B1 that will lead you to B2 with the correct access card. Have you explored B2 yet?

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I'm really glad you're having a good time. 

That's an interesting insight regarding how much time we may have to play games, or wrestle with rather old-school puzzles such as opening that doggone box. What were your favorite games from the 90s? I think Another World/Out of this World was one of the most influential to me from the early part of that decade.

BTW, did you see there's an easter egg in Pine, which when discovered will grant you access to an early demo of QFTX2?

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Glad you are enjoying the game, including the struggles!

There is no online walkthrough I am aware of at present. 

However, I can tell you this... There is a way to get the box open. Within the box is an item that will help you repay violence for violence (if indeed, Jake, that is what you choose). To get the box open, you may need to reach "new heights" in your thinking, so to speak. How might you open a locked box without a key or any other item that could open it? Is there a way to break the box open?

After this, you will need the knife to reach even "higher heights" than before.

Good luck!

Yes, the cave maze brings pains... But pain gives way to pleasure eventually...

Once you've entered the storage room with the key, there's a visible object you will need there. Did you collect it?

You shouldn't need to check every tile to find objects except for when searching WITH the flashlight for a lost items in the trees at one point in the game. The rest of the time objects will either be visible themselves or within other visible objects (i.e. a crate).

You'll need to juggle items at times at that section, as you can only carry two items at a time. But you can always go back and get items you've dropped from their original location. Later in the game, you'll be able to find an object that has helped you carry more than two items in the past...

Thank you very much! It is for players like you that I create. Check out Pine in the meantime if you haven’t… I’m giving away a free demo of Quest for the X 2 to the first 5 players who access a hidden room in the game…

The only way past is to be dressed in such way as to not arouse suspicion. Uniforms aren't just lying around though. Figure out a way to get one using the items you have. Good luck!

Thanks for the high praise!

Yes, at least one here on the thread is already into Act Three as of its release last weekend. 

The stargazing scientist has an item you need, but you may need to get a bit... violent with him to get it...

Happy hunting!

Alright, I've fired 65 employees who are responsible for this debacle! And re-uploaded a new version. 

Ah-ha! You are both onto something. I went back in and found the pine tree tiles on the screen were blocked. Not sure how I managed to do that on the latest update... I'll fix and re-upload. Thanks for catching that... stupid simple on my side :D

Just start exploring the island— left or right off the campsite screen. 

Hiyo Silver! Buena suerte!

Released!

Released!

Ah, thanks! Sounds like a stray sprite with some goto code in it... will go hunting.

It is really... right there :D A few last scenes and the end title credits. Illness and some other excuses have delayed things, but rest assured this last act is bigger and better than what has come before! (I think). Did you complete the first two acts already? I haven't heard much feedback from players here.

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Thank you! It's painful to lose the work, but it's also a kick in the pants to improve :D

Let me go back and confirm the exact moments with some more playthroughs this week.

Hey, I recognize that frog :D

Great job! I love the creativity here.

And well done executing your vision in Pulp!

Nice work! Looking forward to seeing further development.

I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).

The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.

Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.

I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D

There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.

Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.

Thanks for the comment! I really appreciate it. 1-bit is a challenging and in ways freeing  style to work in. I think it allows for an engagement of the player’s imagination in ways that doesn’t happen if all the visual details were otherwise clearly defined. Thanks for being that imagination. 

Glad you like!

Thanks to @socotaco for the bug hunt!

Cheers! Curious to hear first responses :D

Thanks for the early days purchase! And let me know your experience of Act One...

Released!

Sure, Ryan. You can connect with me on discord: intellikat

I am thrilled by your enjoyment of this small installment of a much larger epic! And truly, I'm fueled by this most of all when making games. Thank you for taking the time to comment.

Between this chapter and chapter two, I've been working on another game named Pine, which should be completed soon. Chapter two of QFTX has been worked on in the background over the past year, but I'll look to put full focus on it soon.

Hope you like what's coming next!

Thanks for the positive comment! The second chapter (and the general scope of the entire plotline) have been planned, and it's one of three games currently in the works. I've struggled to find a suitable coding partner to work with, but this would get things accelerated with Lua.