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(1 edit)

Dude, how did you manage to get such a smooth fade in/out effect on the NES?

It's nothing special, you just have to decrease/increase each color in every palette by $10 in every frame until you reach $00 or $FF. The game is open source check out https://github.com/jrs0ul/nes_survival but it is pretty messy.

I do the same in my game but yours is abnormally smooth for the NES? I run your game in Mesen and its like the fade in/out does 256 shades of colors. I honestly don’t get it. Maybe Mesen is going something here..

You could try to delay each fade transition for a couple of frames. Maybe that will help.