You could try to delay each fade transition for a couple of frames. Maybe that will help.
Memelvar
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It's nothing special, you just have to decrease/increase each color in every palette by $10 in every frame until you reach $00 or $FF. The game is open source check out https://github.com/jrs0ul/nes_survival but it is pretty messy.
Cold & Starving comments · Replied to BrewOtaku - The Homebrew Gaming Magazine in Cold & Starving comments
Hey, where did you put that custom nametable? Also perhaps you gave the nametable a different name, than it was hardcoded :)
Switching banks is simple, load bank number to a register y and call subroutine bankswitch_y.
Have you posted anything on Github? Since questions like this would be more fitting there.