Great style and execution of the game's presentation. I am going to guess it is inspired by a popular game I've not played or seen, but I could be wrong on that. If so, please let me know because I'd be interested to try that if it is like this since I really enjoyed this nicely constructed little game you made here.
The writing's top draw and actually quite deceptively deep. I found I was paying keen attention to every word these grotesqueries muttered, so good job with the narrative.
One thing that did slightly bug me was I feel I, as the player could have benefitted from some feedback when interacting with the shinies. At first I thought they were items, but when I tried everything and got no feedback I gave up on them not being important/needed. Turns out they are not loot/items as I figured but actually save points. Would have loved to have known this prior, but I may guess that this was an intentional design choice on your part to conform with a game's style and vibe. Like I say, it is only a guess, but if you did that to appeal to players of another game or whatever they will love it but it will fall flat and baffle players who have not played the game it taking the inspiration from. Please feel free to correct me on it or give your own insight on that.
Overall really impressive and cool game. I played 'til the end, had me completely hooked.
