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(+1)

Very original idea! Scrambling the controls is a really good way to make it difficult and the story to go with it is very nice. I would say to make the ending a little easier because it's so hard to precisely jump with mixed controls (Although with only one level I do understand it. I would specify that as well just so the player knows the flag is the ultimate goal). Is there any "coyote time" for jumps? (I couldn't exactly tell). I would also make the fire stop on death because it's easy to jump back into it when it's still going from last run. Still, the art is good and the gameplay loop is very easy to grasp (I could see more levels being made with different scrambles and parkour)

Glad you had fun! Yeah since I was making only one level, I wanted people to not just finish it in a go, thus had to make it a bit harder ^^. For coyote time, no I didn't add it, but the jump itself had a good velocity so I ddin't bother at the time (I was running low on time as well, lol). As for fire continuing, I agree with that. It's because I've made a very cheap "gameRestart()" code that's why the only thing restarting is the player and the ice cream x), but I'd obviously fix that if I continue working on the game. Thanks again for playing the game!

Makes sense