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(+1)

Love the overall polish, the colour change was great idea and adds enough change to each run.

i felt there wasn't much choice out of the starting items; im almost forced to use the grapple as it offers mobilty which, in a time-based game around moving to things and killing them is kinda important and it, afaik, doesnt remove time unlike the gun. Perhaps making it consume time if you missed may improve things?

im presuming you did procedural gen for the map? if so props to you for that! The transitions between runs you added were great too and i loved the music! Overall great game well done!

(+1)

Thanks for playing! Yeah the I did procedural generation for the maps and just kept reloading the same scene every time you go to the next floor generating a new map. Yeah I totally agree with the starting items, I implemented the the grappling hook in the first day of the jam which is why it feels well tied with the time-based gameplay and added the gun during the last day haha. The gun was supposed to be added along with a projectile enemy that started bugging out the when I finish building the game, so I had to remove that enemy and the gun became pretty much a vestigial part of the project (I feel like the submission would have looked better if I just removed the gun entirely and made the grappling hook my main focus). Also, I love your idea with the grappling hook! I'm probably going to implement that in an updated version of the game (might turn the gun into a more useful option too, plus add more starting items like I had in my original vision). I'm actually surprised that people are receiving the music so well! It was my first time making music, so I wasn't sure how it was gonna turn out, but I'm glad you liked it. Anyway, you gave me some really good input and I'll be sure to take it into account when I eventually update a game a bit more. Thanks for playing!