An interesting start, though the map for the dungeon exploration sections needs some work. At a minimum players should be able to distinguish between tiles you can walk on and tiles you can't, and I'd prefer if when you find a tile that you can interact with, it's marked so you can easily find it again.
Viewing post in 7CDP (Escape and rescue) comments
Final disjointed thoughts for now, it would be nice if there was an option to skip the prologue. In the room with the tied up man, there's a door that suggests more strength could open it, but even with editing the save file to increase my strength it doesn't work, is that a bug, intentionally misleading, or just unfinished content? If I manually explore the shelter, it loads a map, but pressing the movement keys does nothing.
Hello! First of all, thank you so much for playing the game.
1. Regarding the dungeon map: the blue tile represents the player, white tiles are walls (you cannot move through them), and gray tiles are walkable paths. So far, no one else has reported issues distinguishing these, so I’d like to ask if the map might not be displaying correctly on your end.
2. As for interactable tiles: marking every interactable tile would make the map too cluttered, especially since many events are randomized. However, special objects are marked separately—for example, the Workbench and Brainwash Chamber on B6F are both clearly marked on the map.
3. The issue where you can get stuck in walls when mashing keys is, unfortunately, a limitation of the Twine system. If you avoid pressing keys too rapidly, it shouldn't happen often. I appreciate your understanding!
4. I completely agree about the need for a prologue skip option, and I plan to implement it in the next update.
5. Regarding doors that require strength: yes, they are implemented, but using edited save files might not fulfill the conditions naturally. You can access those doors later by raising your strength and doing a manual explore of B10F in the shelter. That said, don’t worry—there isn’t anything too major behind them. Just a small hidden feature. It’s a bit embarrassing, honestly…
6. As for "manually explore the shelter", it used to be a tile-based movement map like the others, but due to its large size, it was converted into a point-and-click system. Once you unlock shelter-related features, dark blue links will appear on the shelter map—just click them to explore.
Thank you again for your feedback and suggestions!