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collide22

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A member registered Nov 24, 2019 · View creator page →

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find a tentacle room, get rid of tentacles, it will reduce Boss HP by 100% to 20%

try to visit the room where wizard is in it, when you do the arthur's quest

Which maze are you referring to? If all the maps appear the same color, disable your browser's dark mode extension. If you're having trouble with the main quest on level 7, try turning on easy mode. Some mazes, such as the fog maze, are intentionally displayed in the same color. In that case, refer to the guide.

When you turn on easy mode, all the fake exits on the 7th floor will disappear and only one will remain (the yellow square). Just find that one and go there.

It will not be available until the game is fully completed.

Go find Dante

  1. While exploring on B8, look through the peeping hole to see Tristan (can be viewed twice)

  2. Go back to Dante

  3. Go to the peeping hole again with Dante

  4. Go to the button and press it

  5. Talk to the old man

  6. Talk to the old man again

  7. Collect 10 mosquito oils

  8. Return to the old man to receive the bomb

  9. Go back to the button
    → Defeat the Queen

I updated the Patreon version, I think I'll upload public version tonight or 5 days later (due to my life problem)
Though I have to check if anything is going alright in the Patreon version thoughh

If patreon version goes stable, I guess, maybe in next week?

loved it, tom is so handsome <3

I support you! Good Gamja!

  1. First of all, that clue is not related to rescuing Arthur’s brother — it’s just a bonus element. To actually save Arthur’s brother, you can brute force your way through the maze (I’ve seen some patrons literally draw the map by hand, which also works), but the intended route is to obtain the “Someone’s Ring” item from a manual exploration on floor 9 of the Hideout. After spending about a day talking with Arthur and then showing him the ring, he will directly guide you through the maze. If you don’t want to go through all that, you can still bump your way around, figure out the path, and make it within the counter limit.
  2. As for the bonus element, I should apologize — due to a coding mistake (a single missing digit, small but critical), two of the blue arrows were not displaying. That meant it was impossible to actually reach the bonus area even if you deduced everything correctly. As you guessed, the logic is that you simply follow the red arrows, and when a blue arrow appears, you go in the opposite direction. With the missing arrows visible, it would have been solvable.

That said, the bonus is just a collectible — nothing important (no CGs, no characters, just a single line added in the survival notes). Still, I admit the bug was real and I apologize for the confusion. This issue will be fixed in the next update. Since it isn’t a clue tied to the rescue route, please feel free to ignore it for now.

I’m always cheering you on ❤️

love it <3

I love this <3

But after reading your comment, I feel even more motivated to work on the game! 💪
I’m heading straight back to development right now—thank you so much!! 💜💜

1 and 3 – Yes, I’m aware of those issues, but things have been so hectic lately that I haven’t had time to fix them 😭

I’m planning to address both bugs in the next major update, so I really appreciate your patience, and I’m sorry for the inconvenience!

2 – Pierce is a bit of a secretive character! 🥊
There are a few more encounters with him, but they’re currently only available in the Patreon version.
For example… on the 8th floor, try exploring the lower right side rather than the upper right—you might find something interesting 👀

Thanks again for playing and for your support! 💙

https://www.patreon.com/posts/temporary-access-13287579

The “proof” Leonard asks for is not the monster tormenting Zephyr.
Instead, it refers to the horn of the monster you killed during the prologue.
You can obtain it by revisiting the prison cell where the protagonist was originally held!

You’ve probably already encountered him! Do you remember the man in the red cloak from the prologue? That’s the wizard.

To rescue him, you’ll need to meet the following conditions very precisely:

🧙 How to Save the Wizard:

  1. During the prologue, when the wizard passes by, make sure to warn him.
    If you ignore this, his route will be locked.

  2. After completing the B10 main quest, you’ll get a free exploration phase.
    During that time, choose "Manually farming" and explore B10.
    While slowly moving with the arrow keys, a random event may appear.
    When it does, select the option to remove the rod.
    (The event is called “Wizard’s trace” — you can check the passage name in the top-left corner.)

  3. During the B9 main quest, go to the tunnel map where Arthur (the heterochromia guy) is imprisoned.
    Check the bottom-left room.
    You’ll hear a faint groaning sound and notice that the door is locked shut.

  4. Progress the B9 main quest all the way up to just before the boss fight.
    If you’ve fulfilled all the previous steps, you’ll see a new inner monologue from the protagonist, something like:
    “I feel like there’s something I forgot to check…”
    From that point on, you’ll surprisingly be allowed to backtrack to previous maps.
    Go all the way back and check the bottom-left room in the tunnel map again.
    This time, the wizard will appear, and a special event will trigger to rescue him.

It’s one of the more hidden and challenging routes, so good luck! 🧩✨ Let me know if you need help triggering the random event!

I’m not sure exactly which four characters you’ve rescued, but here’s a brief guide to help you out:

🔷 B10 Survivors (Raymond / Cain / Leonard / Zephyr)

  • Raymond: Disable the alarm system on B10, then find a pair of scissors in one of the empty cells. Use them to cut his restraints in the locked cell.

  • Cain: After disabling the alarm, pour corrupted mana into the crystal that’s tormenting him to dispel it.

  • Leonard: Go to his cell, use black energy to heal him, and then retrieve the monster horn from the prison where you were originally held to calm him.

  • Zephyr: At the end of the prologue, choose to start exploring immediately. If you wait an extra day to train black energy, he will die.
    When you reach his cell, choose:
    Observe > Keep observing > Return after getting stronger.
    After exploring halfway through the dungeon, you’ll see a message like “I might be able to help that man now.”
    Return to his cell, use black energy to heal him, and later, during the B10 boss fight, the boss will use him as a shield—save him at that moment.

🔷 B9 Survivors (Warren / Arthur / Wizard)

  • Warren: His route is not a direct “rescue,” but if you inspect the empty cell on B10 multiple times, you can find pressure bandages. These unlock a special trust-increasing choice with him.
    When he collapses, stay by his side and defeat a single enemy to trigger progress.

  • Arthur: Not directly a rescue either. On B9, kill the firefly to obtain the storage key. Open the storage room to get a magic crystal and dildo.
    When he’s suffering from slime attacks, choose to help him, and use the magic crystal to dissolve the slime.
    Later, during the milking machine scene with both Arthur and Warren, use the dildo to raise both of their arousal levels to 100 at the same time.
    Without it, saving both is impossible.
    Also, if your protagonist’s lust is too high, you’ll get only 5 chances instead of 7, so keep your lust under control.

  • Wizard: His route is intentionally mysterious and complex.
    If you're curious, feel free to ask in the comments—it’ll be quite the challenge! 😏

There is a guide available, but it's currently posted on Patreon.

To be honest, I didn’t expect the public version of the game to require a detailed walkthrough, so I haven’t made one for public release.

That said, Warren’s corruption route is probably one of the most difficult to trigger in the entire game.

🔹 Prerequisite Setup:

You need to raise the protagonist’s corruption level to 20 or higher.
This can be done during the prologue by choosing selfish or self-serving options instead of helping others, or through specific choices while progressing through the main quest.

🔹 Free Time Events (after rescuing Warren):

After you rescue Warren, spend time with him during free time events.
Choose options that don’t provoke him—he’s quite temperamental, and a wrong choice may cause him to stop engaging with you altogether.
Don’t worry if he rejects you when you visit his room at night—that’s actually part of the intended route.

🔹 Key Trigger: 10F Tentacle Event

The most important trigger is during a free time exploration mission in the hideout, where you explore B10 (10th floor).
If you return to the prison cell where the protagonist was originally held, you’ll discover tentacle traces.

This will unlock an important conversation called "Wound on his foot" (Warren_Talk7).
When prompted, choose the dialogue:
“I thought you were stronger than that, Warren.”
This will severely lower his trust and make it appear as though progression has stopped—which is intentional.

🔹 Night Event & Corruption Route Entry

That night, if you visit his room, a mysterious prompt (“...?”) will appear.
You’ll have the chance to follow him—do it.
This triggers an event where Warren is attacked by a tentacle creature.

Do not save him.
Let him get penetrated by the tentacles.
If your corruption level is at least 20, you’ll then get a special option:
“Use him.”
Selecting this will officially begin Warren’s corruption route.

Zephyr’s corruption route is actually determined on the first night, and everything needed to enter it happens during that event.

(Important precondition): When you first rescue Zephyr (while using the black energy), do not choose the sympathetic option. Instead, choose the one that implies you’re aroused or intrigued by the situation. That decision flags the potential for the corruption route.

Then, on the first night, when Zephyr offers to tend to your needs, you must reject him—this applies to both the romance and corruption routes.
If you accept him during this scene, all route progression will be blocked.

If you fulfilled the earlier requirement mentioned above, rejecting him will unlock the "Punish him" option that leads directly into his corruption route.
Once you select that option, you’re officially on the path.

Hope that helps clarify things!

Before entering the tunnel on the 9th floor, catch the firefly—it will give you the storage key. Open the storage room to obtain the dildo and a magic crystal. When you encounter the man being tormented by a slime, use the magic crystal to help him for now. Later, in the milking room, if the protagonist's lust is low, the minigame will extend from 5 rounds to 7. During this time, if you use the dildo, you'll be able to bring both men's meters to 100 simultaneously and rescue them.

Obtain the scissors from the empty prison located in the middle right area. Then, head toward the area near the exit—there, you'll find the alarm system, which you can disable by cutting it.

To rescue Zephyr, please follow these steps:

  1. When you first enter the 10th basement floor, go to the room where Zephyr is trapped and choose "Observe / Keep observing / Come back later after gaining strength."

  2. You must find a note that teaches you how to use dark energy for healing.

  3. As you progress through the dungeon (around the central area), you'll see a message saying "With this healing power, I might be able to help the man." When this appears, return to Zephyr’s room.

  4. Regardless of the method or choices, use dark energy on him and complete the mini-game. You’ll see the message "There’s nothing more I can do for this man." After that, he can be rescued during the 10th floor boss fight.

All of the images in this game were generated using AI, and I also used AI assistance to translate from my native language into English. This is clearly stated on the game page, so please feel free to check it there. Thank you!

(1 edit)

I’m glad you found it! Starting from the next patch, I’m planning to add an easy mode toggle to the menu bar!

I haven’t made any changes to the game files, but I’ll check again just to be sure. However, please understand that any patch may take some time. Thank you for your patience!

Thank you for your kind attention!

Thank you for your kind attention!

Did you happen to press the arrow keys quickly while moving through the dungeon? Due to the nature of the game engine, spaming the key may sometimes cause certain events or monster encounters to be unintentionally skipped. You need to defeat four monsters to collect four keys. If an event or encounter seems to have been skipped, please try using the “go back” button to re-enter the area. If you have a save file from when you first entered the 9th floor, I recommend loading that and proceeding more slowly to trigger the necessary encounters. Otherwise, using the back button may help reveal if anything was missed. I apologize for the inconvenience!

At the very least, it won’t be made available until the game is complete

💖💖💖

Leonard's corruption route depends on the following key conditions:

  1. In your first conversation with him at free time, respond negatively.

  2. During your first sleep scene, ask about what happened to his body rather than his family.

  3. When Leonard disappears after going to gather food alone, make sure to move around the dungeon as much as possible and trip over a rock. After this, when you find Leonard, his condition will be noticeably different.

If you meet these three conditions, you will successfully enter his corruption route.

To be sure you're on track, check the Management Notes in your notebook from time to time. If you see red "Red Corruption Notes" piling up, that means you're progressing correctly.

The Top Potion and Bottom Potion require the following conditions to be met:

  1. Obtain the recipe from either the 7th floor main quest or a 7th floor exploration event (the locations differ).

  2. Discover a clue about the old man's relocation through an 8th floor exploration.

  3. Find the relocated old man on the 7th floor.

After fulfilling these steps, you can register the recipe and craft the potion using the required materials.

Please complete the main quest. Raymond’s corruption content is primarily focused after clearing Floor 7.

The game is designed so that it is possible to save everyone—once you understand how the systems work, it actually becomes relatively manageable.

To save the green-haired man, make sure you leave the cell immediately instead of spending the day refining the black energy.

As for managing libido and health, those can be handled using the Hideout features and certain character skills, so don’t worry too much—just take your time and learn as you go!

(1 edit)

To enter Raymond’s corruption route, choose

▶ “It’s a golden opportunity. Play with his body.”
in Raymond_Sleep4. That will lead you down the corruption path.

Choosing
▶ “It’s definitely big. The shape is nice too.” in Raymond_Conversation2,
▶ “Hide the truth.” in Raymond_Conversation5, and
▶ “I just came by without any real reason.” in Raymond_Sleep1_1
will also help fill in the red corruption notes in the Management Note.

Thank you so much for the kind words! Personally, I’ve always enjoyed games that are fun to explore and full of hidden elements—but I felt like there weren’t many gay games like that, so I decided to make one myself.

I’m aware that my game leans heavily into replayability, but I’ve really tried to make each run feel fresh by adding as much variety and content as possible. It means a lot that you noticed and appreciated that!

Moving forward, I hope to keep adding more elements outside of just the main quest line, so that players can experience as much as possible.
Of course, that will take time—but I’ll do my best!

Looks like we have similar taste—I find Arthur and Zephyr absolutely adorable too! Thanks for the comment!

Food isn’t a healing item—instead, it’s a consumable that lets you take one extra free action during the day.

As for the 5000 HP enemy, that’s part of the story—you likely made a wrong choice and ended up facing an unwinnable battle.
If this happened during Zephyr or Raymond’s rescue, make sure to choose options like “Keep watching” and fully disable the alarm system before proceeding.