I rather play in heat, community is nicer there and that game has much more lore than this game could ever wish
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I disagree with your stance regarding the lore, sure, it's cliche, but I feel that it has the most potential for storytelling.
Just think about it...
What if one of the LoveDolls starts learning about the outside world, realising how sheltered and out-of-touch the factory is, eventually resenting the factory/cult for ripping their life away from them and treating them like toys instead of the sentient beings that they are.
The cult's natural enemies (Ie, Germany, some of Eastern Europe, Russia, China, and the entire Arabic World, India included) fighting for their life, their family, their sovereignty against a seemingly unstoppable empire.
A police detective uses the factory to solve the previously cold case of Caitlyn's kidnapping, unveiling the deep conspiracy interwoven throughout the government, economy, and life as a whole.
A LoveDoll successfully escapes the velvet cage of the factory, only to see that no one sees them as people, only as objects to be ogled, used, and sold at the highest bidder.
A classic nature versus nurture tale about two dolls, one raised in a barn family, the both eventually meeting only to see that, although they were built with the same blueprint, each one is its own unique person and identity.
A LoveDoll experiencing a genuine emotional connection with one of the employees, only to have that friendship ripped away and torn apart right in front of them.
With the god of death being dead themselves, no one is there to shepherd souls into the afterlife, and limbo grew crowded, so they spewed into the land of the living, possessing their rotting carcasses, purging the impure that forced them into this situation, reviving the god of death so they can finally get respite.
This is the stuff I live for: tales of empires rising, empires falling, tales of getting consumed (literally in this case) by the allure of carnal pleasure, becoming vapid, shallow husks of who they once were, tales of beings, blinded by their circumstances into serving a cruel, uncaring, power-hungry god, oblivious that a better life awaits them past those elusive factory doors, tales of one's own lust and hunger for power causing their ultimate, justified demise.
But I probably won't be the one writing those stories, I already blew my shot, and the community seems not to be the forgiving type.
And, yes, I am very passionate about what I do.
Edit: Didn't realise this until after the fact, but Impuro is a (probably unintentional) A+ commentary on addiction and what I like to call "Fascism wrapped in velvet", where people abuse the impoverished and downtrotten, luring them in the promise of manufactured happiness, before pulling them in, chewing them up, before spitting them out, leaving them broken, empty, and devoted to their abuser, conditioning them into believing this is normal, this is right.
And this is the road both you, the nightguard, and Teddi & Co, find themselves in, but one of these never had a choice in the matter, born into a carnival and debauchery and depravity, forced to be a puppet to someone ungrateful and vile, forced to be a cog in someone else's machine...
But it doesn't have to be this way.
Both countries, cults, companies, and societal structures are like Jenga towers; knock out one brick, and then the whole thing comes crumbling down. They don't oppress because they're evil; they oppress because they're afraid, afraid of people like you rising to power and toppling their empire. You can't knock over the entire tower on your own, but you don't need to. Just whisper deceit and paranoia into a Cultist's ears, salt the soil Creatures grow out of, and then sit back as the tower rips itself apart.
Absolute power corrupts absolutely...
Or you can take the fun route and drive a T-34 through the front door, whatever works for you.
Well, all of those ideas are better suited in a book than a game format (although a C&C-style RTS set in this universe would be awesome) And the tones/themes of some of these stories won't boat well with the target audience (they want smut, not a commentary on how exploitative the sex-industry is) They want dominatrixes in pink/blue/red/yellow hoodies, not how said dominatrixes are directly thriving off a fascist regime built on the exploitation of others (Sorry if this came out as butthurt, I just needed to vent. Parasocial city, here we come!) And truth be told, I have biases too, I'd rather crash a T-34 into the factory lobby than give up on Hoppi (she's the best and you can fight me on that, and I will lose nine times out of ten) She's the best because she experiences emotions other than just lust (how much do you want to bet the very next development update is going to force me to backpedal on that? But, then again, you are the developer, so that's an unfair betting scenario...)