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Glacier
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Sorry, yeah, I probably should've been more specific with what was in the update. I do admit that I was fresh off of a combination of a busy college week and being really, really annoyed at bugs that I thought I fixed cropping up once again.
If you all want, I can edit it to go into deeper detail about what has been changed since last time.
It should be listed now that the Subscribestar has been approved. There are currently only two tiers: 1$ and 5$. At minimum, you need to pay 1$ a month to see WIP and completed artwork for the game. 5$ gets you a special thanks in the credits, and also lets you play exclusive demos for the game before those demos are released to the public.
I've already talked about this in previous comments, but do not rely on VirusTotal scans to verify if something is a virus or not. I've looked through it myself.
The antiviruses that get triggered when VirusTotal scans the game use machine learning algorithms to find code similar to viruses, and it is never a reliable way to find out if a program is a virus or not, because it will get triggered if it finds any code remotely close to what is found in a virus, which is unfortunately common stuff like checking for mouse input and checking what keys are pressed.
- Sex will likely be the main focus of the game, but other fetishes the game may include are:
- Hypnosis/Mindbreak
- Expansion (Specifically breasts, but could be more.)
- Transformation
- Fetishes like inflation are unlikely to be implemented into the game.
- There will be 8 characters in normal gameplay, and... some secret characters, as well.
- Changing their appearance visually would be... a very hard task, considering that the sprites and animations are all drawn instead of 3D models or whatever.
Glad to give good feedback.. especially to someone who is also using Godot for the first time for their game project.
If I had no self-restraint, I'd absolutely be asking if I could assist, because I've honestly started getting a bit familiar with Godot in the short time I've been using it to port a game I made initially in Clickteam... but that's very unlikely to even happen. -w-I do really, REALLY love rhythm games to an obsessive degree and I also love vore and it's my top kink. ...Good god, I'm just now realizing that this game is basically exactly what I always wanted.
First off, VERY hot animations in this, I fuckin' love Puertero's artstyle a whooollle bunch. The sound design also presses my buttons a whole lot. @//w//@
Also, YAY! Another developer who's doing nsfw game stuff in Godot! :3
On a slightly more critical note, the rhythm game part of this could be better, but it's a good start! The charting for the level in this game feels like it's built primarily for the typical keybinds of DFJK, but you use arrow keys to play, which gets really uncomfortable when the double and even triple notes come in!
The judgements and healthbar are rather forgiving, which is good because it probably would be annoying to have to be really good at rhythm games to get to see the special animation at the end. However, maybe it's a little bit too forgiving? It's VERY easy to cheese if you just spam your arrow keys during the more intense sections.
Would be pretty neat if there was a gallery mode where you could view the animations of all of the preds' arrow animations, but only after beating a level of course.
(also the game was very loud when I opened it but that's likely purely on me for having my system at 100% volume lol)

