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Amazing idea! Carrying items and then weaving through the bullets is a lot of fun, but I would tone down the projectile rate. I got stuck my first time because my character got pushed to the edge and was hidden, so maybe just tighten the borders so the character is always visible, but the tutorial was nice (like the text lol) and very well integrated. Was a little confused about why you would want to buy harder portals but I guess they do give you more ice cream, the box was just labeled confusingly, and I found myself only needing two factories. If you extend the timer you could definitely get more gameplay though because it is enjoyable and the art is very charming. The throwing sound was super satisfying as well and the progression felt very natural. I think you should keep working on this!

A lot of the balance designs were made on a purely intuitive basis. We run out of time for some proper, full fledged testing. The game could definitely use a longer timer, not by much, but enough to make for more interesting choices on which upgrades to buy and when to save your cash for a highscore. 
That and tweaking about the portal spawn rates and projectile rates as you said. The curve of how quickly things get overwhelming is nooooot quite there. But there is a way to get into that flow, when everything works out just right, with the right strategy

And thank you very much for all the feedback! Glad you enjoyed it! We might tweak things here and there to make for a more enjoyable experience after the jam. Get that balance juuuuust right, make some improvements.But it likely won't be anything bigger (we already got other bigger fish on our plate oof). At the same time, you never know what the future holds