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(2 edits)

Another thing that MIGHT be a nice addition, although I'm not entirely sure about the balancing, would be a forestry, a building that instead of planting crops, re-planted trees for harvesting material, possibly at a slow-ish rate.

I'm not sure if it was an intentional decision, but the "enemies" are actually in some ways more "good" than the player, they are protecting all the trees and nature from complete and utter destruction by humans, when I won the game earlier, there were almost no trees left, I had transformed the landscape into a desolate wasteland, and the forces of nature (the enemies) failed to stop me.

Slightly poetic, sort of a "Humans Are the Real Monsters" type situation.
http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreTheRealMonsters

I never thought of it like that but its kind of interesting that you could see it that way. There isn't much of it in game but the lore that I'd written has some similarities to that kind of situation, completely unrelated to trees though.

Also, I appreciate the suggestion.

This certainly feels like the kind of game where the developer knows more about the lore than the game tells. Haha, but yeah, the trees were just an example, and a way to tie it into the suggestion. :)