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Game is fire!
How did you managed to do AI for player? Also AI for, well, AI? It's mindblowing.
Can you tell some info about how player moves and AI chooses what to do?

From what i knew of the game, the logic of the dumb player (or dummy) is it has some pre-coded/hardcoded moves (move left, move right, jump, jump right, jump left, do nothing) and every few seconds, do a random move from the pre-coded moves. The randomness is a bit skewed to try to get the dummy closer to the end point (green orb)