Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

As I saw someone mention in the comments, great idler gameplay. However, without any sort of introduction to the mechanics, combined with the pretty long time before you are "forced" to die, lowers the gameplay aspect for me a bit. Don't get me wrong, great idle game, but not very exciting in terms of interaction. Played around for 30-40 minutes and can say it does get better once you can perma upgrade your stats (a shame that i had my manual toggle off, and missed out on that aspect). Hovering over icons to get a tooltip would already have made it much more user friendly.

(+1)

Thank you! Yeah, I definitely ran out of time for more user centric features... If I had more time to test, I also definitely would have the player killed in a sooner timeframe. Having a significant portion of the game locked behind that large of a delay is not great for initial appeal/hooking the player in.

The tooltips is a great suggestion! I think I'll take it.