Thank you! I did try to get some clicking sound effects for the dialogue but no matter how I did it the sound just didn't fit in well with the game. I was going for the void thing which is partially why I didn't add music, but I do agree it needs some sound! And sorry about the bug, I used a .json file to store all of my dialogue and I must've had a typo in it that made it loop back around. Instead of actually keeping track of how many times you've talked, I created each branch of dialogue in a way that it always ends after the third one (or in a few special cases, earlier)