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Unique and definitely an original take on the classic video game.

For a text-based game, which I would usually find boring after a while, this one was surprisingly captivating! The dialogue was interesting, professional, and logical. 

The experience, while interesting, did feel a bit empty. Perhaps some ominous music or clicking sound effects would have filled the void a bit better? Or maybe that's the way it should feel - a void, if that's what you are going for.

I did encounter a bug where I was able to speak 4 times and it would just repeat the same dialogue indefinitely and allow me to keep speaking, which was an unfortunate way to close the game. I would have liked to see an ending! 

The theme could have also been tied in a bit better, yes, speaking is a resource and speaking is everything... but it definitely doesn't give that "everything" feel. Your interpretation of the theme though was very unique and out of the classic game developer cliche, and I have to respect that.

This game has a ton of potential - keep at it, I really love the concept. For a first game, this is an incredible start! Wishing you luck on your development journey ahead. 😄

(1 edit)

Thank you!  I did try to get some clicking sound effects for the dialogue but no matter how I did it the sound just didn't fit in well with the game.  I was going for the void thing which is partially why I didn't add music, but I do agree it needs some sound!  And sorry about the bug, I used a .json file to store all of my dialogue and I must've had a typo in it that made it loop back around.  Instead of actually keeping track of how many times you've talked, I created each branch of dialogue in a way that it always ends after the third one (or in a few special cases, earlier)