I love the idea of using the colored crystals to open up new areas and the flashlight being a limited resource for the player to manage wisely. The modeling, level design and the lighting were incredibly impressive and shows that this game has a huge potential to be one of the best if the inventory system was working properly.
Viewing post in Lumina jam comments
Thank you so much for your feedback, we're really glad you enjoyed the crystal mechanic and the flashlight resource management!
Lighting and level design were key focuses for us, so it’s great to hear they made an impression.
Regarding the inventory system: I’m the sole programmer on the project, so it’ll take a bit of time, but I definitely plan to improve it in future updates. Thanks again for playing and for the encouraging words!