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We all got used to setting up or activating an action by button press, and now you tell me that was all wrong!

The hardest part of this game are controls (requiring to release of the pogo counterintuitively just after the jump), rubbery collision physics of the ceilings, and cancellation of the movement on getting damage.

The visuals and sounds are great, though! I'd love to play a more accessible version of that game.

I’d also be interested in making a version where the jump is simply a space bar tap when you’re on the ground, but personally I enjoy the difficulty curve of learning unfamiliar controls. Thanks for your feedback!