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(-1)

first of all:this is fucking glitchy as hell...we can't exit the damn CONTROL MENU

2:when i saw "custom battle" i though i could make a castle defence thing...and then...we can't fucking spawn units on the walls

3:so fucking unstable


4THE FUCK ARE THOSE FIGHTS?

first of all: it is still being worked on so of course its going to be glitchy

second you can spawn units on walls except for some of the newer units

third again,its still being worked on

fourth the dev is working on the fighting system.again,its still work in progress.

see,when you make a game,before realeasing it,make sure BASIC COMMANDS WORK,i've seen games in earliers states that weren't as instable,with perfect controls of units and where hte menus where FINISHED

It's called early access and it's to show an idea and develop the game based on the ideas and feedback of the community!

No one force you to play it while it's in early access....

(+1)

HEY

1.if you have a bad computer dont blame it on the game

2.You can exit the control menu there is a big X in the top right of the screen

3.You can make a castle defence thing dont be so childish and be like ¨oh this one unit doesn't go on the wall I suppose none of the other units can go either¨

4.Do you suppose that in the ancient world the armies were the most coordinated armies in history and this is a free work in progress game so dont expect the AI to be at the level of all the big companies.

@sohovapottu

You are right! Of course I will have to do improvements, but I'm a solo developer, so the development is a bit slower...

And yes, I will improve the AI behaviour soon, but the concept of the game is minimalistic, so they won't behave like elite warriors.