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(2 edits) (+1)

I spent thirty minutes trying to finish the last level alone, and boy was it satisfying when I got it! Then I restarted the game, and read that I actually only needed one scoop lmao. I really really liked the game, it was fun and the difficulty never stopped being challenging. Just as I reached the last level, I thought to myself, "well I already developed the muscle memory to beat this. Can't be that hard, can it?". It was such a great moment.

Honestly, this is probably one of the best implementations of both the theme and the object, so that's gonna be a five for both of those. I think the audio could use some work, as the dying sound got kinda annoying. I'd recommend you randomly set a pitch before playing an audio, it'll make it much much nicer to hear. And the visuals were readable, though just having one sprite for asteroid did feel a tiny bit cheap.

But I must say, the gameplay was absolutely amazing, and it really never stopped being fun for me. If I could, I would rate the gameplay six stars!

Final rating: 5, 5, 5, 5, 3, 4 


WOW! Thank you so much for the detailed review and all the effort you put in!

I had the exact same feeling when I was testing the game myself. You really need to practice and plan your movement carefully to get the last few levels. I knew it would be tough, but it will make the moment of winning extra rewarding. This is why I decided not to lower the difficulty down. 

I do feel a bit sad that I didn’t have time to add more variety in the audio and visuals (at least changing the color of asteroids a bit)—those would’ve been doable if I had worked a bit faster XD

I’m grateful for your kind words. They honestly keep me going <3