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(+1)

I'm a sucker for roguelikes, so when I got in there and started getting all of this randomized loot, I was very hooked. There were a few problems though. I think the enemies are bugged where they only shoot their bullets immediately upon the player entering the room, then just standing around waiting for you to kill them. I think I got a bad level generation seed too, because I couldn't find a way out of the few rooms I got. The map also wasn't changing at all (that's what that thing in the bottom right corner is, right?) Not helped by the fact that the player doesn't spawn out of the door they came through (understandable given the scope of the project and time limit) so it was hard to tell where I was in the building. So, I think I got stuck unfortunately. Very cool idea, though! This was very ambitious!

(+1)

Yeah, the map isn't very clear, and changes after you finish each boss. Could've added a player indicator.
The enemies not shooting is a bug, fixed in 2 minutes. And every seed always has a path to get out, unless you are a one in a trillion person.
Door thing is a very difficult thing to do, and will be done in post jam fix.
Could've made everything clearer, will add in guide section.